"How do we design for mixed reality?
As with other technologies, we will first draw upon what we already know from making earlier educational games, simulations and videos. They will feel like mini simulations with branching learning paths and narratives.
But the full potential will emerge only as we design a new language for mixed reality. We should not simply rely on existing instructional-design methods but look into bringing user experience designers, artists, creatives and students into the development process. We will need a new visual and gestural language that will work in mixed reality. Natural user interfaces and sensors will make leveraging spatial computing ubiquitous. Sensors will collect data that will provide us with new ways to assess learning. In the future, MR will open portals to immersive stories in your living room."